Standard 6.3 Field Experiences
Candidates engage in appropriate field experiences to synthesize and apply the content and professional knowledge, skills, and dispositions identified in these standards. (PSC 6.3)
Artifact: field experience
Reflection:
This artifact, my structured field experience from ITEC 7445 Multimedia and Web Design in Education, was my favorite field experience completed. In this artifact, I created a Webquest for my fifth-grade students to complete. I decided to construct the Webquest for one of my favorite subjects taught during the fifth-grade year, WWII.
The first thing I learned from this field experience was how to manage the time when constructing an assignment like this for students. As I synthesized the activity, it is important to know how the technology works and make sure you practice using it before you apply the activity to your students. As a technology coach, teachers are going to ask you lots of questions, so knowing how to use the technology proficiently is key. Students are going to need assistance when utilizing the Webquest during the school day, and you must synthesize and apply proper troubleshooting methods when issues arise. This is one piece that I understand and have seen in action. Teachers will be frustrated when trying new activities in their classrooms, as long as you assist them in understanding how to troubleshoot, you can assist in minimizing their frustrations.
I learned quite a bit from this artifact. First, I had the opportunity to create a web-based lesson for my students that would cover all of our WWII standards. Second, I learned that creating a Webquest is quite an adventure. I had the opportunity to make it my own and gave me the opportunity to model a new technology lesson with my students. If I were to change one thing, it would have been to test the Webquest under a student login. Teachers have access to websites that students do not have access to. I had two websites that were blocked for students, but accessible to teachers. I would have changed those links if I knew they were blocked.
This artifact impacts student learning because the students completed the Webquest and gained the knowledge and skills to meet or exceed the Georgia Standards of Excellence in the area of fifth-grade WWII. Students moved through the Webquest gathering the information needed to submit to the instructor. This artifact can be assessed based on how the students did in the final assessment of creating the Bloxels video game, the scores on their summative WWII assessment, and the Georgia Milestones Assessment in social studies.
This artifact, my structured field experience from ITEC 7445 Multimedia and Web Design in Education, was my favorite field experience completed. In this artifact, I created a Webquest for my fifth-grade students to complete. I decided to construct the Webquest for one of my favorite subjects taught during the fifth-grade year, WWII.
The first thing I learned from this field experience was how to manage the time when constructing an assignment like this for students. As I synthesized the activity, it is important to know how the technology works and make sure you practice using it before you apply the activity to your students. As a technology coach, teachers are going to ask you lots of questions, so knowing how to use the technology proficiently is key. Students are going to need assistance when utilizing the Webquest during the school day, and you must synthesize and apply proper troubleshooting methods when issues arise. This is one piece that I understand and have seen in action. Teachers will be frustrated when trying new activities in their classrooms, as long as you assist them in understanding how to troubleshoot, you can assist in minimizing their frustrations.
I learned quite a bit from this artifact. First, I had the opportunity to create a web-based lesson for my students that would cover all of our WWII standards. Second, I learned that creating a Webquest is quite an adventure. I had the opportunity to make it my own and gave me the opportunity to model a new technology lesson with my students. If I were to change one thing, it would have been to test the Webquest under a student login. Teachers have access to websites that students do not have access to. I had two websites that were blocked for students, but accessible to teachers. I would have changed those links if I knew they were blocked.
This artifact impacts student learning because the students completed the Webquest and gained the knowledge and skills to meet or exceed the Georgia Standards of Excellence in the area of fifth-grade WWII. Students moved through the Webquest gathering the information needed to submit to the instructor. This artifact can be assessed based on how the students did in the final assessment of creating the Bloxels video game, the scores on their summative WWII assessment, and the Georgia Milestones Assessment in social studies.